Server guide/Modifying an area
After you have set up an area you are able to modify certain aspects of it.
Adding users
To add a user to your area, use the command /area adduser <area name> <user name>
. This will allow that user to build and interact with the area as normal.
If the user is someone you trust you may wish to make them a manager of the area, using the command /area addmanager <area name> <user name>
. Area managers are able to add users, but cannot create additional managers. This is useful for towns and shared bases as it allows other users to join while the owner is offline.
Special users
In addition to players, it is possible to add someone's entire friends list, or even entire groups.
To add the friends list of a player, use Friends:<player name>
as the user, for example: /area adduser my_house Friends:froobynooby
will allow any friends of froobynooby to use the area.
To add a group to an area, use Group:<group name>
as the user, for example: /area adduser my_shop Group:loyalist
will allow Loyalists and above to use the area. Adding a group as a user can be useful for shops that do not want to be stolen from by new players.
Adding and removing flags
Flags control what is able to happen within an area. For example, an area with the no-build
flag will not allow players to build there unless they are a user of that area.
You can add flags to an area you own using the command /area addflag <area name> <flag name>
, and remove them using the command /area remflag <area name> <flag name>
.
The default flags are no-build
, no-interact
, no-fire-spread
, no-fire-destroy
and no-explode
.
Removing the flags for fire spread and destruction may be useful for players needing to clear an area of trees. Similarly, removing the flag for explosions can be useful for allowing automatic farms with blast chambers to work.